Mark Kilborn Bio

Mark is a game audio expert with over a decade creating, implementing and directing sound for some of the biggest franchises in the industry.

CREDITS:

Call of Duty: WWII

Call of Duty: Modern Warfare Remastered

Call of Duty: Black Ops 3

Call of Duty: Ghosts

Call of Duty: Exo Zombies

Call of Duty: Advanced Warfare

– Nominated for BAFTA, AIAS/DICE awards for sound

– Winner, GANG Sound Design and Audio of the Year awards

Call of Duty Online

Call of Duty: Modern Warfare 3

– Nominated for BAFTA, AIAS, GANG and MPSE awards for sound

Call of Duty: Black Ops

Singularity

Forza Motorsport 3

Dr. Awesome Microsurgeon MD

Borderlands

Brothers in Arms: Hell’s Highway

Samba De Amigo

Project Gotham Racing 4

The Club

Boom Boom Rocket

Tony Hawk’s Project 8

Bionicle Heroes

Mark Kilborn is a Principal Audio Designer for Activision working on the Call of Duty franchise. He previously served for seven years as one of the Audio Directors for Call of Duty. He is a sound designer, field recordist and audio implementation expert with over a decade of experience in AAA game development. He has implemented sound and created audio systems and features using proprietary scripting languages, Python and C/C#, and has developed standalone tools using Python and Objective C. He also has experience with FMOD, Wwise, Unity and Unreal Engine 3.

Check out some interviews with Mark.

https://www.ossic.com/blog/2015/9/24/a-conversation-with-mark-kilborn-audio-director-of-raven-software

http://www.workingclassaudio.com/wca-116-with-mark-kilborn/