Mark is a game audio expert with over a decade creating, implementing and directing sound for some of the biggest franchises in the industry.
CREDITS:
Call of Duty: WWII
Call of Duty: Modern Warfare Remastered
Call of Duty: Black Ops 3
Call of Duty: Ghosts
Call of Duty: Exo Zombies
Call of Duty: Advanced Warfare
– Nominated for BAFTA, AIAS/DICE awards for sound
– Winner, GANG Sound Design and Audio of the Year awards
Call of Duty Online
Call of Duty: Modern Warfare 3
– Nominated for BAFTA, AIAS, GANG and MPSE awards for sound
Call of Duty: Black Ops
Singularity
Forza Motorsport 3
Dr. Awesome Microsurgeon MD
Borderlands
Brothers in Arms: Hell’s Highway
Samba De Amigo
Project Gotham Racing 4
The Club
Boom Boom Rocket
Tony Hawk’s Project 8
Bionicle Heroes
Mark Kilborn is a Principal Audio Designer for Activision working on the Call of Duty franchise. He previously served for seven years as one of the Audio Directors for Call of Duty. He is a sound designer, field recordist and audio implementation expert with over a decade of experience in AAA game development. He has implemented sound and created audio systems and features using proprietary scripting languages, Python and C/C#, and has developed standalone tools using Python and Objective C. He also has experience with FMOD, Wwise, Unity and Unreal Engine 3.
Check out some interviews with Mark.
http://www.workingclassaudio.com/wca-116-with-mark-kilborn/